
Worriln Below
The Miregut
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In the damp, fungal underbelly of the world, the Fell awoke once more — not in the comfort of any remembered sanctuary, but inside warm, spore-laced pods clinging to a cliffside like pale, breathing cocoons. Above them, a fungal canopy shimmered with faint bioluminescence, each breath heavy with the scent of mushrooms and half-lost memories. They stirred: Agnes, an elderly yet stubborn Dweller marked by root scars and near-blind eyes; Teddy, a restless, curious cat-like spirit chasing light and mischief; Valen, steadfast and ever watchful; and Thlet, the gentle, lumbering polar bear, patient as the snow.
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As they emerged, they found a strange settlement woven from the ribs of a long-dead spore beast. Houses of intertwined roots and glowing fungal husks climbed into the shadows, bridged by soft, glimmering pathways. Unsettlingly, many of the dwellings bore their names, though none remembered ever setting foot here. Agnes, cautious but kind, encountered an old herbalist Capling who insisted they'd been here before — that they had returned, somehow changed. Meanwhile, Teddy slinked off into his own labeled house only to find it arranged in chaotic nonsense, as though someone had guessed at what a home should feel like but had never quite understood.
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While wandering, they came across a frightened Capling boy who claimed they had screamed at him before fleeing toward a great fall — and now had inexplicably returned. Terrified, he ran inside, leaving his cooking behind. Above it all, a relentless tolling bell rang from a distant fungal tower, its deep reverberations slicing through memory and bone alike.
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Drawn to the sound, they climbed the tower and met Telmeb, a nervous bell warden who claimed they had promised to silence the tower’s pulse on their return. As the group approached the top, visions struck: a tower collapsing, the ground splitting beneath them, and a desperate sense of falling. Below, the Hollowfall chasm yawned open — a dark, spore-choked abyss that felt both new and hauntingly familiar.
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Agnes cautiously adjusted her magical hearing aid while Teddy scrabbled outside the tower, nearly slipping on spongy fungal walls. At the base, the group discovered a strange, slick black stone. Touching it triggered another vision: all of them plunging into the Hollowfall. The ground shuddered and split, and they were swallowed once again, tumbling down into the living dungeon known as the Miregut.
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Bruised and shaken, they awoke in its stomach — a fetid labyrinth of rotting fungal growth and half-digested ruins from above. Twisting fungal threads pulsed like veins, and the air clung to them with a sweet, spoiled musk. Teddy squeezed through narrow tunnels, discovering old fragments of letters penned in Valen’s own hand, hinting at failed past attempts to escape. Agnes, though nearly blind, tended to her companions with surprising agility and sharp scolding.
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Their progress was quickly met by floating spore jellies and brittle fungal guardians. Teddy danced and leapt over enemies, Thlet swung his axe with lumbering force, Valen summoned spectral shards to heal and strike, and Agnes smacked enemies on the head with her stick, scolding them like misbehaving children. Together they weaved chaos and courage, each blow echoing through the damp halls of the Miregut.
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Finally, deeper in the gut, they faced Capling husks hollowed out and puppeteered by invasive spores. The husks crackled with eerie bioluminescent pulses as they advanced. Exhausted but defiant, the Fell rallied — merging steel, spell, and stubborn spirit to cut them down.
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In the silence that followed, the Miregut churned around them like a living nightmare, promising further trials ahead. But for a moment, among the shifting glow and shivering roots, they stood together — battered yet unbroken, a makeshift family clinging to the fragile hope that they might yet claw their way back to the surface, and to themselves.
The Creepers
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After a tense pause following the Capling husk battle, the Fell pushed deeper into the living maze of the Miregut. Technical hiccups buzzed like errant spores in the air — voices dropped and returned, but the party’s resolve held firm.
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They soon discovered a locked chest. Valen struggled with it, and Thlet nearly smashed it in frustration. But Teddy, ever nimble, flicked a claw and deftly popped it open, revealing a strange assortment: a compass, a talisman, a resonant tuner, and an oversized cloak that Teddy proudly dragged behind him like a royal train. They also discovered a torn letter in Valen’s own handwriting, ominously ending with, “If this fails again, try to…” In a fragmented burst of memory, Valen completed the sentence: “avoid the Miregut inner chambers. We failed the first time. Don’t forget what they took from you. Memory is a weapon.”
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While they inspected strange items — including a dragon heart scale and a smoke bomb — the group began to split. Valen and Teddy surged ahead, driven by curiosity and perhaps recklessness, while Agnes and Thlet lagged to examine their finds. This decision soon proved dangerous.
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In a glowing, fungus-lined chamber, Valen and Teddy stumbled upon a lurking spore glass jelly. Teddy lunged in first, greeting it mid-attack with a gleeful, “Hello, my name is Teddy!” Valen supported from afar, charging shards into powerful shots. Together they dispatched the creature, though Teddy nearly took an accidental arrow from Valen’s overcharged enthusiasm.
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Meanwhile, Agnes and Thlet entered a different mushroom-choked room dominated by a massive, gnarled tree. They were ambushed by a Gnarlspine Pod, which unleashed clouds of spores. Nearly blind, Agnes relied on her sharp hearing and her drake lith companion, Gladys, who analyzed the enemy and revealed it could diminish their defenses and leave them vulnerable. Thlet smashed forward with relentless strength, while Agnes lashed out with her wand, guided by instinct more than sight.
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As these battles raged, shards — crystal remnants carrying raw power — became vital. Valen and Thlet scrambled to collect and imprint them, enhancing weapons with charged abilities. Teddy zipped around the battlefield, scooping shards and finishing foes with his precise, gleeful stabs.
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At one chaotic moment, Valen accidentally shot Teddy with a massive charged arrow, nearly sending the cat spirit hurtling into Pandemonium. Only a last-second intervention by Valen’s lorebound companion, Lunara, saved Teddy, dragging him back from the edge of oblivion. Teddy rose shakily but somehow even more enthusiastic.
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Just as the team began to regroup, they were ambushed by the towering Sporevein Creeper, a monstrous fungus entity that lashed out with vampiric magic, draining health every time they struck. Valen, perched high in the tree branches, unleashed a pair of precisely charged shots, nearly destroying the Pod before Teddy leapt forward to finish the Creeper. With a final double-stab, Teddy split it at its hidden heart, shredding it in a spray of spores.
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Exhausted, the Fell gathered loot from the fungal remains: glow powder, a grappling hook, a vorpal burst rune, and more bizarre treasures. The group finally paused to rest, catching their breath against the pulsing walls of the Miregut.
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But the respite didn’t last. From below, a woman’s voice echoed through the fungal caverns: “Is someone out there? Help! Help!” The Fell exchanged weary, wary glances, knowing the horrors of the Miregut were far from over.
The Shamblers
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The Fell pressed deeper into the twisted belly of the Miregut, guided by shards and half-recalled memories. Teddy scrambled up muddy cliffs with reckless excitement, claws slipping comically as Valen called out encouragement — or was it sarcasm? — in his booming voice.
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Thlet lifted Teddy by the scruff like a wayward kitten, while Valen tried to show off with an acrobatic leap... and faceplanted into the mud instead. Agnes, dignified despite her blindness, asked politely for a lift and was gracefully placed atop the cliff as if she weighed nothing at all.
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Teddy darted forward, chasing a voice that pleaded for help. Waiting for him were spore-choked horrors, including a Sporevein Creeper and lurking Gnarlspine Pods. Teddy attacked with gleeful ferocity, slicing and dancing, while Valen took precise shots, his arrows crackling with shard-infused power.
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Agnes joined in, marking enemies by smacking them sharply with her wand — each impact leaving an almost comedic goose egg with a glowing “A.” She chided the creatures for “hurting her friends” like a strict grandmother scolding misbehaving children.
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Gladys, Agnes’s loyal drakelith companion, scuttled and climbed nearby, analyzing enemies and revealing secrets: ghost chain augmentations, elusive effects, vampiric infusions. With each discovery, Agnes cackled gleefully.
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Teddy then discovered a trapped capling woman, Lethra, tangled within a fungal tree. He swiftly freed her with a lockpick, and she tumbled out, whispering cryptic words: “You’re new. You’re old. You’re both.” Agnes comforted her gently, brushing spore-slick tears from Lethra’s face as the capling shivered in shock.
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Valen found a torn map in the hollow tree, showing possible routes: looping tunnels above, a dangerous cove, and a treacherous river leading to the Miregut’s brain. As they debated, Valen solemnly performed a cycle song ritual, closing the tree over a long-lost companion’s bones, turning it into a mossy grave.
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They pressed on and encountered warped, fungal-coated caplings known as Muck Shamblers. Teddy and Valen launched a coordinated assault: Valen fired charging shots, drawing on gathered shards for massive power, while Lunara, Valen’s lorebound companion, weaved through combat, healing and striking with leeching magic.
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Thlet, ever the fearless bear warrior, stood strong — until he was crushed and fell unconscious, his body crumpling beneath Teddy. Teddy stood atop him, protecting him fiercely before reviving him with a shard.
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Meanwhile, Thlet’s spirit drifted into Pandemonium, a monochrome abyss of shifting mist and writhing tentacles. Above, a monstrous face watched with blazing red eyes and a gnashing maw. Six Aether Strands — spectral copies of Thlet — closed in to tear him apart. Thlet fought desperately, grabbing a corrupted dark shard and slashing at the phantoms to fight his way back to the living world.
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Back in the battle, Agnes continued her comedic but effective attacks, even hurling her dentures at one foe in a fit of righteous fury. Each swing was punctuated by grandmotherly scolding: “Have you been hurting my friends? That’s not good behavior!”
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Valen’s shots cascaded like a storm, every shard picked up adding to his damage and fueling healing waves that bounced from ally to ally. Muck Shamblers fell one by one, their mossy bodies shuddering and collapsing in clouds of spores.
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At last, with one final echoing smack and a blinding shard-fueled arrow, the last shambler crumbled. The air filled with laughter, relieved sighs, and the glow of scattered loot.
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Among the rewards: elusive boots, stifling souls boots, silk runners, grappling hooks, dragon heart scales, and prized sky shards. Agnes claimed elusive boots, while Teddy wrapped his claws eagerly around new grappling bands.
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As they gathered breath and loot, a floating spore glass jellyfish drifted ominously nearby — a future threat waiting in the mist. But for now, the party chose to rest. Teddy curled on Thlet’s back like a watchful cat, Valen cradled his countless shards like precious children, and Agnes hummed soft, wandering tunes while Gladys stood guard.
The Corvid
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The Fell pushed deeper into the Miregut’s living corridors, each step squelching over slick, luminous moss and churning fungal growth. Lethra, their spore-haired guide, drifted ahead, her tendrils shimmering with frantic signals. She insisted they press on quickly — she could feel the echoes of other trapped Caplings somewhere deeper in the gloom.
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Before anyone could react, Valen snapped, loosing a sudden arrow into a floating Sporeglass Jellyfish drifting too close. The cavern erupted into chaos. Shards glimmered below the dark pools, and Valen, Lunar, and Teddy lunged to gather them mid-battle. Agnes snapped orders and insults in equal measure, her blind eyes somehow locked onto every movement. Gladys’ drakelith form rippled with shimmering mist as she scanned the creatures for hidden infusions and weaknesses, her deep voice echoing across the cavern walls.
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Teddy darted like a streak of starlight, tearing through foes with his twin blades and sharp claws, each strike punctuated by giddy battle cries. Thlet hurled himself forward repeatedly, a bruised wall of fur and roaring defiance, collapsing and rising again and again, each time pulled back to his feet by lorebound aspects or sheer willpower.
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After the jellyfish fell, Lethra led them onward into a tangle of twisting fungal corridors. There they encountered the true horror of the Miregut: malformed Capling adolescents, warped beyond recognition. Their skin split with root-like fungal cords, eyes empty, movements twitching and echoing in hollow silence. A once-playful people, now grotesque marionettes of the spores.
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As the party readied to engage, a new presence emerged from the shadows: Cordelia, a raven-like figure, her feathers stained with dark gleam, eyes sharp as obsidian shards. Misreading the chaotic fray, she pounced on Thlet, sinking talons into his throat and nearly toppling the exhausted bear. Agnes, ever undeterred, offered Cordelia a mushroom ration — a surprising gesture that thawed the edge of Cordelia’s suspicion. An uneasy truce settled, though the air still crackled with mistrust.
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Amid the struggle, Agnes discovered Grimbit — an irritable, wiry old Capling hidden behind a barricade of mushrooms and rubble. He sneered at Lethra’s relief, hurling complaints and muttering about "soft spores" and "kids these days" as he shuffled over to Agnes, staff in hand, eyes glittering with a mixture of disdain and begrudging curiosity.
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The final corrupted Capling staggered through the muck, only to be brought down by Teddy in a final, decisive strike. Silence descended at last. The party’s breathing echoed in the now-still cavern as they gathered shards and curious items: pale mushrooms, a shimmering amber amulet, an Atla coin, and a half-glowing compass.
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Bloodied but unbroken, the Fell collapsed into a tense rest. Agnes and Cordelia traded awkward, fumbling words, Thlet huddled beside Teddy and the Lorebounds, and Valen sorted shards alone, haunted by the echoes of the corrupted youth. Lethra hovered near Grimbit, who refused her warmth with a sharp flick of his staff.
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The Miregut pulsed around them, fungal breath thick in their lungs, as they prepared for whatever deeper horrors still waited in the shrouded dark.
The Rootwyrm
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After gathering themselves from the harrowing fight against the corrupted Caplings, the Fell pressed deeper into the Miregut’s strangling tunnels. Lethra, her spore strands aglow, insisted that one last Capling remained: Yarro, a mute child she described as gentle and quiet.
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Before they could move, Agnes noticed Cordelia had vanished from her side. Grimbit, ever suspicious, squawked about birds and old ladies, while Lethra reassured them Cordelia was likely just lurking in the shadows, watching.
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As they regrouped, the party teased and bantered — Grimbit fussing over Agnes, Teddy showing off Muffin (formerly Cupcake), and Valen scanning for shards even mid-conversation. Agnes and Grimbit shared awkward old-folk moments, punctuated by Lethra’s gentle reminders of urgency.
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They advanced into the dark, slick corridors until they found themselves at a cold, sporeglass pool. Teddy boldly splashed in, charming a drifting sporeglass jellyfish — only to be stung when the creature’s affection turned lethal. A wild battle ensued, with shards glimmering across the water and combat echoing off cavern walls. Teddy darted like a phantom, Valen’s arrows blazed through the murk, Agnes activated her new ethereal perception, seeing enemies as ghostly silhouettes in her mind’s eye, and Thlet, despite repeated knockdowns, refused to give in.
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Beyond the pool, they stumbled upon another cluster of enemies: twisted, hollowed Capling husks known as Shardshells, their bodies crusted in fungal chitin and shards, remnants of what they once were. Among them loomed a Shardshell champion, his glow hinting at a higher mind lost to corruption. The battle turned vicious. Agnes and Gladys coordinated spell marks and inspections, Teddy unleashed devastating momentum slashes, and Valen darted across the field, piercing multiple enemies with deadly arrows. Thlet, ever the stalwart, was knocked unconscious more than once, only to be revived by shards or Muffin’s frantic nudges.
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After the frenzied clash, the party scoured the chamber for loot and shards. They took a moment to rest, gathering resources and reflecting on the grim state of the fallen Caplings. Amid this tense reprieve, Lethra pointed to a narrow, spore-veiled passageway, insisting Yarro lay deeper still.
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Pushing forward, they crept into a suffocating fungal corridor, walls lined with web-like mushroom strands and calcified worm-like corpses. At the heart of this final hollow, they discovered Yarro, a small, silent Capling child huddled near a churning fungal growth. But before they could reach him, a massive Rootwyrm burst forth, roaring as it shattered the chamber.
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The Fell tried to approach quietly, but their clumsy missteps roused the beast. A brutal fight erupted: Valen loosed piercing shots and even dove into Pandemonium with the wyrm through a dangerous spell exchange, Agnes marked and manipulated the battlefield, and Teddy carved the creature down blow by blow. The fight turned into a surreal struggle in Pandemonium itself, a distorted echo of reality, before finally ending with Agnes using her copied Pandemonium Potion to send the Rootwyrm hurtling into oblivion.
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In the aftermath, Agnes approached Yarro, who silently offered a drawing showing the party’s fall into the Hollowfall — a moment from a past life. Agnes took him gently into her arms, flashes of her forgotten children and grandchildren flooding her mind. Tearfully, she handed Yarro to Lethra, her emotions hidden behind a tremor in her voice.
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The party gathered their spoils, weary but victorious, and made camp in the fungal chamber. Tired words and small comforts carried them into the dim glow of rest, knowing deeper horrors — and deeper truths — still awaited beneath the Miregut’s living skin.
The Capthorn
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Cordelia lingered in the shadows as the others recovered from their recent trials, watching but not yet ready to trust. She had been slinking through the dark, leveling quietly, unseen. When she finally stepped back into view, the rest of the party took little notice—too occupied with licking their wounds and teasing each other in the strange mushroom chamber. After gathering some pungent mushroom rations, the group turned their attention toward the roaring waterfall ahead. With no other exits in sight, they formed a line, braced themselves, and leapt into the unknown.
The waterfall spat them into a vast underground valley glowing with soft bioluminescence. Giant mushrooms bloomed from the cavern floor, and four great metal bells lay toppled in the mire, each surrounded by eerie cocoon husks. As they explored, strange green spores drifted through the air—some blinking like watching eyes. Cordelia’s shadow danced between the mushrooms while Agnes peered through her ethereal sight, muttering about spirits bound to the bells. Teddy, driven by some feline instinct, began licking one of them and declared it “tasted haunted.” It soon became clear that the bells were missing their clappers, and whatever spirits were trapped nearby were not resting easily.
Without warning, the ground split open beneath Thlet, and a monstrous Capthorn Behemoth erupted from the soil—part fungal horror, part rusted bell, eyes dotting its hide like festering boils. It lashed out with massive tendrils, flinging Thlet into a sinkhole. The Fell responded in kind: Cordelia severed one of its limbs with dark magic, Teddy leapt in with reckless dagger strikes, and Valen blurred across the field, his quarry marked with relentless precision. Agnes attempted to manage afflictions while shouting half-deaf warnings and tripping over herself. When the Behemoth let out a chilling toll, its body reknit and three ghostly Mireshades rose behind the party, dragging the temperature down and nearly ending Cordelia outright.
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It was Gladys, Agnes’s steadfast lorebound, who uncovered the truth: the Mireshades were echoes of cursed villagers, and the bells—if restored—could lay them to rest and sever the Behemoth’s connection to resurrection. The battlefield turned into a desperate scramble. Teddy “tasted” the air to track the clappers, Cordelia summoned her shadowling to ferry parts, and Valen dashed between zones, at one point carrying Thlet on his shoulders like a battering ram. Each time a bell was completed and rung, a Mireshade vanished in a shimmer of release, and the Behemoth’s grip on the chamber weakened.
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With the final clang of a restored bell, the Capthorn Behemoth let out one last, sputtering roar before collapsing into a heap of rotted wood and dead fungus. The air lightened. Spirits faded. And silence, for the first time in what felt like hours, returned. The Fell were battered—some had fallen and been revived by their lingering soul shards—but victorious. Among the spoils were a Dragonheart Scale, a Runeguard augmentation, revealing powder, an Aether Bane tablet, and precious food.
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The party caught their breath in the quiet aftermath, watching the spores drift lazily through the dark. Several advanced their skills with new levels or Fellmarks, and Thlet buried a Dark Shard to prevent the enemy from escalating further. With seven Lore Points earned and a creeping sense that something far worse still stirred deeper below, the Fell prepared for whatever lay ahead in the belly of the dungeon.
The Betrayal
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In the depths of the Miregut’s foul belly, the Fell discovered four fleshy husk pods hanging ominously above, each harboring a grotesque reflection of themselves. When Thlet investigated one, a clawed hand shot forth and latched onto his neck—revealing a twisted, fungus-infested version of Teddy. The group erupted into chaos as more doppelgangers emerged from the pods, bearing uncanny resemblance to Agnes, Valen, and Thlet himself. But something was off—these weren’t just mindless monsters. They seemed sad, even sentient.
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Cordelia, gripped by a sudden wave of déjà vu, glimpsed a vision of a glowing red prism and a horrifying floating fungal abomination. As the group pieced together the significance of the prism, the infected doubles began to mutter cryptic phrases: “The one who led... the one who opened the wound.” Agnes discovered that her zombified double still had a heartbeat. With care, they tried to guide her, but she collapsed, babbling about “choosing the beyond over the bond.” Through mysticism, Agnes read her thoughts and saw a vision of a massive mushroom creature with a prism embedded in its chest—and a humanoid trapped in its roots.
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Eventually, the party made a brutal decision. The fungal versions of themselves wanted release. They agreed—reluctantly—to slay their doubles. Some gave farewells. Others plunged knives without hesitation. As the final husk fell, the ground split, revealing a tunnel of fleshy mushroom walls. The group slid deeper into the true Miregut, landing in the original village of Worriln, now completely overrun by fungal growth. The villagers were still, as if frozen in time. Cordelia encountered a child who whispered, “The crow said we’d remember forever,” before throwing himself into the void. Slowly, the truth unraveled.
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Cordelia began remembering. In another life, she had led a team of Fell into the Miregut to destroy it. But when she saw the prism—an object of immense power—she betrayed them, seeking to sever her ties to the Fell cycle and become immortal. It backfired. The prism consumed her and the others, trapping their souls and dooming the region. The LoreMaster, sensing something was wrong, salvaged what pieces he could—creating the party's current incarnations. Now, with both versions of Cordelia present—one fused to the monstrous heart of the Miregut—the choice became clear. They had to end it.
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In an intense final battle, the Fell faced the Sporefused Corvid, the bloated Miregut core. Cordelia pleaded with the group not to let her original self live, knowing it would doom them all. After an exhausting fight and a final blow from Teddy, the prism fell into the abyss. But Original Cordelia dove after it, snatching it mid-fall and vanishing. The Miregut collapsed, the entire dungeon crumbling as the party sprinted for a portal. Teddy nearly didn’t make it—until Valen shot him through the chest with a magical arrow, dragging him through the closing gateway.
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On the other side, beneath a clearing sky, the party emerged in the ruined remains of Worriln, finally free of the spores. As they caught their breath, some wondered aloud: had they truly won? Or had they merely unleashed something worse? Cordelia, alive but shaken, realized the truth—the cycle was broken, but her past might yet return. The spore prism was gone... but not destroyed.
Character Bios
Agnes
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A sharp-tongued mystic of Dweller lineage, Agnes masks her deep empathy with layers of sarcasm and irritation. Her connection to the shadows and echoes of the world allows her to peer into thoughts and memories, often uncovering truths before others even ask the right questions. Though bristly and quick to roll her eyes, Agnes cares deeply—she just refuses to make it easy for anyone to notice. She’s the one who speaks the hard truths, whether you want them or not.
Valen
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Of Sylvakith descent, Valen is a quiet guardian shaped by sorrow and sharpened by purpose. He speaks sparingly, but his actions carry weight—each arrow loosed, each decision made, born of hard-won instinct. Though his demeanor is distant, his watchful presence reveals a deep sense of duty to the Fell. He is not the kind to seek leadership, but when things fall apart, Valen is the one still standing, holding the line.
Thlet
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A broad-shouldered brawler of Boxunin lineage, Thlet is all momentum and muscle, driven more by gut instinct than strategy. He may not be the voice in the room, but he’s often the first through the wall—sometimes literally. Blunt, loyal, and surprisingly perceptive when it counts, Thlet fights not for glory but because someone has to. When danger looms, you want him beside you—fists clenched, teeth bared, and ready to smash whatever’s in the way.
Teddy
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A Grimalkin born of claws and curiosity, Teddy is a towering brute with a childlike heart. He growls, pounces, and flattens anything that threatens the party, but he also purrs when praised and grins when given snacks. His moods shift fast—one moment chasing butterflies, the next unleashing fury on a monster twice his size. Despite his unpredictability, his loyalty runs deep. If you’ve earned Teddy’s trust, there’s no force in the realms that can shake him from your side.
Cordelia

A quiet observer of Corvid lineage, Cordelia watches the world from the edges—head tilted, mind always turning. She speaks carefully, often with dry humor or cutting clarity, revealing glimpses of a sharp intellect behind her calm demeanor. Her connection to memory and shadow makes her an excellent scout and unsettling presence to enemies who underestimate her. Cordelia may not always reveal what she knows, but she never misses what matters—and she is far more than she appears.